AI Insights · Timothy · January 2023
Top 5 Boxing Games on iOS in Peru Q4 2022
In Q4 2022, the top boxing games on iOS in Peru showed varied performance in weekly downloads, revenue, and active users. Find insights on the top 5 games from Sensor Tower.
Throughout the fourth quarter of 2022, the top 5 boxing games on iOS in Peru exhibited diverse trends in weekly downloads, revenue, and active users. Here is a detailed performance analysis based on Sensor Tower data:
Boxing Star: Real Boxing Fight from THUMBAGE saw a notable increase in weekly revenue, rising from $20 at the beginning of the quarter to $100 by the end of December. Weekly downloads fluctuated, peaking at 24 in mid-October and ending at 16 in the last week of December. Active users also showed a variable trend, starting at 60 and closing the quarter at 54.
WWE Mayhem by Reliance Games had a mixed performance. Weekly revenue hit its highest at $51 in late October but fluctuated throughout the quarter, ending at $20 in the final week of December. Downloads were inconsistent, ranging from a high of 15 in mid-October to lows of 0 in several weeks. Active users remained relatively steady, starting at 41 and hovering around the high 30s to low 40s for most of the quarter.
Real Boxing 2 from Vivid Games S.A. experienced a steady increase in downloads, peaking at 60 in late October and maintaining a higher level through the quarter, ending at 37. Revenue saw a significant spike to $68 in mid-November but generally stayed around the $20 mark. Active users also increased, starting at 36 in late October and rising to 63 by the end of December.
MMA Manager 2: Ultimate Fight by Prey Studios showed a dramatic rise in revenue, reaching $94 in early December before settling at $11 by the end of the month. Downloads were highest at 83 in late October and early November but stabilized to around 17 by the end of December. Active users increased significantly in late October to 139 and then remained steady around the mid-50s.
Real Boxing: KO Fight Club, also from Vivid Games S.A., had a relatively stable revenue stream, peaking at $20 in late November and ending at $16 in the last week of December. Downloads were minimal, with occasional small spikes but generally low numbers.
For more detailed insights and trends, visit Sensor Tower.